Post by ZERO on May 4, 2023 13:37:26 GMT 1
These are the rules for our internal games. As for games at public events, the event-specific rules have absolute priority.
Chrono is happening by Joule with the BBs used by the player.
Limits:
max 1.5 J = CQB (no minimum engagement distance)
max 1.8 J = Assault (don't engage players under 10 m)
1.8 - 2.8 J = Only Bolt-action rifles. (minimum engagement distance 20m)
over 2.8 J = Not field legal.
Mission-specific rules. Those apply only if a certain game mode is played;
Chrono is happening by Joule with the BBs used by the player.
Limits:
max 1.5 J = CQB (no minimum engagement distance)
max 1.8 J = Assault (don't engage players under 10 m)
1.8 - 2.8 J = Only Bolt-action rifles. (minimum engagement distance 20m)
over 2.8 J = Not field legal.
- Absolutely no real weapons on the field. Only exception is a multitool like a swiss-army-knife.
- If you are hit by a BB (friendly or otherwise) you raise your hand and call "hit". Alternatively, a death-rag can be used.
- Do not shoot players who are indicating that they are hit.
- There is no shoot-rule. Just try not to shoot anybody in the nose point-blank.
- Melee kills require a melee weapon. A training knife, plastic axe, rubber sword, elvish foam polearm etc.
- Grenades only counts as a hit, if the player was actually hit by an ejected BB.
Mission-specific rules. Those apply only if a certain game mode is played;
- Medic. A player that is hit, lies or sits down. After 3 minutes without medical help, he bleeds out and leaves the game. If the player is hit while down, he leaves the game. If a medic arrives in time, he, bandages the downed player covering a red cloth (10x10cm). Should the cloth become visible at a later time, the bandaged player counts as "hit". Every player has to have a 10x10cm red cloth with him during this gamemode.
- RealCap. All players may only use RealCap mags. If they have no RealCap mags, they may not have more BBs in their MidCaps than the real magazine counterpart's.